The Trickster is a close-range DPS class which is focused on hit-and-run tactics, and the manipulation of space and time. Gameplay with the Trickster revolves around their teleporting skills and their fast movement to assassinate targets unknowingly.
- Melee Skill – Deal damage in an area of effect around the Trickster and inflict slow to all nearby enemies. This is an inherent skill and does not need to be added to your skill bar. It can be used by hitting your “melee attack” button. While sprinting, this attack changes to a running ground slam attack that has a larger area of effect and initiates a longer cooldown than the standing or walking melee attack. This is a great defensive skill for use between combos and when your enemies manage to get too close and start to overwhelm you.
- Healing Mechanic – Enemies that die in close proximity will heal you for a medium amount of health and also replenish some shield.
- Class Traits: 5% increased health | Additional 5% damage mitigation | Close range kills heal you for 24% of your maximum health
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Type: DAMAGE, INTERRUPT.
Paralyze and slice enemies in front of you, dealing damage and inflicting Slow and Interrupt to all targets. Instant. 16s CD.
Create a spacetime Anomaly that inflicts Slow onto enemies and projectiles for 10 seconds. Instant. 31s CD.
Hunt the Prey
Select an enemy and teleport behind them and receive a shield bonus. Instant. 11s CD.
Fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch weapons. Instant. 20s CD.
Type: DAMAGE, INTERRUPT.
Create a whirlwind of Anomaly blades that deal damage and Interrupt onto enemies within a small radius of you with every hit. The skill lasts for 5 seconds.
Receive a shield and mark your location for 28 seconds. Triggering the skill again will bend spacetime and teleport you back to the marked spot. Instant. 13s CD.
Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted with Slow and for 10 seconds the first damage dealt by you will be doubled. Instant. 10s CD.
Type: DECEPTION, INTERRUPT.
Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness. Instant. 10s CD.
As you progress in the game and unlock more skills, experience and class skill tree points you can specialize in one of the three sub-classes: Assassin (Movement and Weapon Damage Focus), Harbinger (Damage Mitigation Focus), Reaver (Skill Damage and Health Leech Focus).
More information on these sub-classes will become available as we find out more closer to the release of the game.