Loading...

Outriders – Technomancer Class

Outriders – Technomancer Class

The Technomancer is a long-ranged support class that can use healing skills to support their teammates as well as deal damage and provide buffs and debuffs from a distance. The Technomancer also has a variety of turrets to employ in battle with various status effects and abilities.

  • Melee Skill – Deal damage in an area of effect around the Pyromancer and inflict Freeze to all nearby enemies. This is an inherent skill and does not need to be added to your skill bar. It can be used by hitting your “melee attack” button. While sprinting, this attack changes to a running ground slam frost attack that has a larger area of effect and initiates a longer cooldown than the standing or walking melee attack.
  • Healing Mechanic – A portion of the damage you deal will be returned to you as health.
  • Class Traits: 15% increased Long-ranged weapon damage | 15% increased skill leech | 15% increased Weapon leech

Skills

Cryo Turret

Type: GADGET, TURRET.

Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage.

Scrapnel

Type: ORDINANCE, INTERRUPT.

Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius.

Pain Launcher

Type: ORDINANCE, INTERRUPT.

Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills.

Blighted Rounds

Type: DECAY.

Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage. The skill lasts until you reload or switch weapons.

Tool Of Destruction

Type: ORDINANCE, INTERRUPT.

Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons.

Fixing Wave

Type: GADGET, HEAL.

Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance.

Cold Snap

Type: GADGET.

Drop a gadget to inflict Freeze onto all enemies within a large radius around you.

Blighted Turret

Type: DECAY.

Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage.

Technomancer Class Tree

As you progress in the game and unlock more skills, experience and class skill tree points you can specialize in one of the three sub-classes: Pestilence (Weapon and Toxin Damage Focus), Tech Shaman (Gadget and Healing Focus), Demolisher (All around focus in Weapon / Toxin / Gadget / Healing)

More information on these sub-classes will become available as we find out more closer to the games release.